Returns or sets a value indicating the type of mouse pointer displayed when the mouse is over a particular part of an object at run-time.
Object.MousePointer [ = value ]
Object:Ocx Object
value:iexp
The settings for value, which are NOT declared by GFA, are:
Constant | Value | Description |
---|---|---|
basDefault | 0 | (Default) Shape determined by the object. |
basArrow | 1 | Arrow. |
basCross | 2 | Cross (crosshair pointer). |
basIbeam | 3 | I beam. |
basIcon | 4 | Icon (small square within a square). |
basSize | 5 | Size (four-pointed arrow pointing north, south, east, and west). |
basSizeNESW | 6 | Size NE SW (double arrow pointing northeast and southwest). |
basSizeNS | 7 | Size N S (double arrow pointing north and south). |
basSizeNWSE | 8 | Size NW SE (double arrow pointing northwest and southeast). |
basSizeWE | 9 | Size W E (double arrow pointing west and east). |
basUpArrow | 10 | Up Arrow. |
basHourglass or basWait | 11 | Hourglass (wait). |
basNoDrop | 12 | No Drop. |
basArrowHourglass | 13 | Arrow and hourglass. |
basArrowQuestion or basHelp | 14 | Arrow and question mark. |
basSizeAll | 15 | Size all. |
basCursor | 98 | Custom icon specified by the MouseCursor (LoadCursor) property. |
basCustom | 99 | Custom icon specified by the MouseIcon (Picture) property. |
OpenW 1
MousePointer = 11 // basHourClass
Do
Sleep
Until Me Is Nothing
MouseCursor, MouseIcon, MousePointer, DefMouse
{Created by Sjouke Hamstra; Last updated: 24/01/2019 by James Gaite}