Strig Function

Purpose

Reads joystick buttons or other multi-media input devices.

Syntax

Bool = Strig(n)

Description

Strig(0) - Checks if the first button of the first joystick has been pressed.

Strig(1) - Checks if the first button of the first joystick is currently being pressed

Strig(2) - Checks if the first button of second joystick has been pressed.

Strig(3) - Checks if the first button of the second joystick is currently being pressed.

Strig(4) - Checks if the second button of the first joystick has been pressed.

Strig(5) - Checks if the second button of the first joystick is currently being pressed

Strig(6) - Checks if the second button of second joystick has been pressed.

Strig(7) - Checks if the second button of the second joystick is currently being pressed.

The odd numbers return -1 if the corresponding buttons are held down. The even numbers return -1 only once if the buttons are just pressed down, then they return 0.

Example

// Mousek added to prevent infintie loops...

// ...if no joystick plugged in or...

// ...joystick not working correctly.

Auto x_bot%, x_mid%, x_top%, y_bot%, y_mid%, y_top%

Print "Centre and Click:"

Repeat

x_mid% = Stick(0), y_mid% = Stick(1)

Until Strig(0) Or MouseK = 1

Print "Top/Left And Click:"

Repeat

x_top% = Stick(0), y_top% = Stick(1)

Until Strig(0) Or MouseK = 2

Print "Bottom/Right And Click:"

Repeat

x_bot% = Stick(0), y_bot% = Stick(1)

Until Strig(0) Or MouseK = 1

Remarks

The Joystick functions use the Windows multi media functions (joyGetPos) to read the joystick, not the interrupts as in GFA-BASIC 16.

See Also

Stick

{Created by Sjouke Hamstra; Last updated: 23/10/2014 by James Gaite}