2.1 Upgrading Your AWT Programs
One of the benefits of
object-oriented languages is that you can upgrade pieces of a program
without rewriting the rest. While practice is never as simple as
theory, with Swing it's close. You can use most of
the Swing components as drop-in replacements for AWT components with
ease. The components sport many fancy new features worth exploiting,
but they still maintain the functionality of the AWT components
you're familiar with. As a general rule, you can
stick a "J" in front of your
favorite AWT component and put the new class to work as a Swing
component. Constructors for components such as
JButton, JTextField, and
JList can be used with the same arguments and
generate the same events as Button,
TextField, and List. Some Swing
containers, like JFrame, take a bit of extra work,
but not much.
Graphical buttons are essential to modern user interfaces. Nice
monitors and cheap hardware have made icons almost a necessity. The
AWT package in Java does not directly support image buttons. You
could write an extension to support them easily enough, but why
bother when Swing's JButton class
provides a standard way to add image buttons?
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