This class
is identical to the Math class, but additionally requires that its
methods strictly adhere to the behavior of certain published
algorithms. The methods of StrictMath are intended
to operate identically on all platforms, and must produce exactly the
same result (down to the very least significant bit) as certain
well-known standard algorithms. When strict platform-independence of
floating-point results is not required, use the
Math class for better performance.
public final class StrictMath {
// No Constructor
// Public Constants
public static final double E; =2.718281828459045
public static final double PI; =3.141592653589793
// Public Class Methods
public static int abs(int a);
public static long abs(long a);
public static float abs(float a);
public static double abs(double a);
public static double acos(double a); native
public static double asin(double a); native
public static double atan(double a); native
public static double atan2(double y, double x); native
5.0 public static double cbrt(double a); native
public static double ceil(double a); native
public static double cos(double a); native
5.0 public static double cosh(double x); native
public static double exp(double a); native
5.0 public static double expm1(double x); native
public static double floor(double a); native
5.0 public static double hypot(double x, double y); native
public static double IEEEremainder(double f1, double f2); native
public static double log(double a); native
5.0 public static double log10(double a); native
5.0 public static double log1p(double x); native
public static int max(int a, int b);
public static long max(long a, long b);
public static float max(float a, float b);
public static double max(double a, double b);
public static int min(int a, int b);
public static long min(long a, long b);
public static float min(float a, float b);
public static double min(double a, double b);
public static double pow(double a, double b); native
public static double random( );
public static double rint(double a);
public static int round(float a);
public static long round(double a);
5.0 public static float signum(float f);
5.0 public static double signum(double d);
public static double sin(double a); native
5.0 public static double sinh(double x); native
public static double sqrt(double a); native
public static double tan(double a); native
5.0 public static double tanh(double x); native
public static double toDegrees(double angrad);
strictfp
public static double toRadians(double angdeg);
strictfp
5.0 public static float ulp(float f);
5.0 public static double ulp(double d);
}