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StrictMathjava.lang

Java 1.3

This class is identical to the Math class, but additionally requires that its methods strictly adhere to the behavior of certain published algorithms. The methods of StrictMath are intended to operate identically on all platforms, and must produce exactly the same result (down to the very least significant bit) as certain well-known standard algorithms. When strict platform-independence of floating-point results is not required, use the Math class for better performance.

public final class StrictMath {
// No Constructor
// Public Constants
     public static final double E;         =2.718281828459045
     public static final double PI;        =3.141592653589793
// Public Class Methods
     public static int abs(int a);  
     public static long abs(long a);  
     public static float abs(float a);  
     public static double abs(double a);  
     public static double acos(double a);                               native
     public static double asin(double a);                               native
     public static double atan(double a);                               native
     public static double atan2(double y, double x);                    native
5.0  public static double cbrt(double a);                           native
     public static double ceil(double a);                               native
     public static double cos(double a);                                native
5.0  public static double cosh(double x);                           native
     public static double exp(double a);                                native
5.0  public static double expm1(double x);                          native
     public static double floor(double a);                              native
5.0  public static double hypot(double x, double y);                native
     public static double IEEEremainder(double f1, double f2);          native
     public static double log(double a);                                native
5.0  public static double log10(double a);                          native
5.0  public static double log1p(double x);                          native
     public static int max(int a, int b);  
     public static long max(long a, long b);  
     public static float max(float a, float b);  
     public static double max(double a, double b);  
     public static int min(int a, int b);  
     public static long min(long a, long b);  
     public static float min(float a, float b);  
     public static double min(double a, double b);  
     public static double pow(double a, double b);                      native
     public static double random( );  
     public static double rint(double a);  
     public static int round(float a);  
     public static long round(double a);  
5.0  public static float signum(float f);  
5.0  public static double signum(double d);  
     public static double sin(double a);                                native
5.0  public static double sinh(double x);                           native
     public static double sqrt(double a);                               native
     public static double tan(double a);                                native
5.0  public static double tanh(double x);                           native
     public static double toDegrees(double angrad);                    
 strictfp
     public static double toRadians(double angdeg);                    
 strictfp
5.0  public static float ulp(float f);  
5.0  public static double ulp(double d);  
}

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