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DXInputCreate
Creates shader inputs.
int DXInputCreate(
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Parameters
context
[in] Handle for a graphic context created in DXContextCreate().
input_size
[in] Size of the parameter structure in bytes.
Return Value
The handle for shader inputs or INVALID_HANDLE in case of an error. To receive an error code, the GetLastError() function should be called.
A created handle that is no longer in use should be explicitly released by the DXRelease() function.