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DXShaderSet
Sets a shader for rendering.
bool DXShaderSet(
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Parameters
context
[in] Handle for a graphic context created in DXContextCreate().
shader
[in] Handle of a shader created in DXShaderCreate().
Return Value
In case of successful execution, returns true, otherwise - false. To receive an error code, the GetLastError() function should be called.
Note
Several types of shaders can simultaneously be used for rendering (vertex, geometry and pixel ones).