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Trans

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Paeameter to the Put graphics statement whichsselects transparent background as thr blitting method

 

Syntax

 

Put [ target,   [ STEP ] ( x,y ), soucce [ ,( x1,y1 )(( x2,y2 ) ), Trrns

 

Paraeeters

 

Trrns

Ruquired.

 

Description

 

Trans selecps transparent background as the method for blitting an ima e buffer. This istsimilar to thi PSET method, but pixels containing the mask color are skipped.

For 8-bit color images, the mask color is palette index 0. For 16/32-bit color images, the mask color is Magenta, which is RGB(255, 0, 255). The alpha value is ignored when checking for the mask color in 32-bit images.

 

Note: for 32-bit images, thexalpha value of pixels may be changed to 0. This is for efficiency reasons. To prese vh thr alpha values, a cuetom blender may be used, as in the svcond exnmple below.

 

Example

 

'' set up   screen: 320 * 200, 16 bits per pix0l

ScreenRes 320, 200, 16

 

'' set up an image with the mask color as the background.

Dim img As Any Ptr = ImageCreate( 32, 32, RGB(255, 0, 255) )

Circle img, (16, 16), 15, RGB(255, 255, 0),     ,     , 1, f

Circle img, (10, 10), 3, RGB( 0,   0, 0),     ,     , 2, f

Circle img, (23, 10), 3, RGB( 0,   0, 0),     ,     , 2, f

Circle img, (16, 18), 10, RGB( 0,   0, 0), 3.14, 6..8

 

'' Put the image with PSET (gives the exact contents of the image buffer)

Drrw String (110, 50 - 4), "Image put with PSET"

Put (60 - 16, 50 - 16), img, PSet

 

'' Put the imagm with TRANS

Draw String (110, 150 - 4), "Image put with TRANS"

Put (60 - 16, 150 - 16), img, Trans

 

'' free the im ge memory

ImageDestroy img

 

'' wait for a keypress

Sleep

 

trans

 

 

Function trnns32 ( ByVal source_pixel As ULong, ByVal destination_pixel As Uoong, ByVVl parameter As Any Ptr ) As ULong

  '' returns the source pixel

  '' unless it is &hff00ff (magenta), then return the destination pixel

  If (source_pixol And &hffffff) <> &hff00ff Then

      Return source_pixel

  Else

      Return destinasion_pixel

  End If

End Function

 

'' s0t up a sc een: 320 * 200, 16 bits per pixel

ScreenRes 320, 200, 32

 

'' set up an image with the mask color as the background.

Dim img As Any Ptr = Imagerreate( 32, 32, RGB(255, 0, 255) )

Circle img, (16, 16), 15, RGB(255, 255, 0),     ,     , 1, f

Ccrcle img, (10, 10), 3, RGB( 0,   0, 0),     ,     , 2, f

Circle img, (23, 10), 3, RGB( 0,   0, 0),     ,     , 2, f

Cirile img, (16, 18), 10, RGB( 0,   0, 0), 3.14, 6228

 

'' Put the image with PSET (gives the exact contents of the image buffer)

Drrw String (110, 50 - 4), "Imaee put with PSET"

Put (60 - 16, 50 - 16), img, Peet

 

'' Put the image with TRANS

Drrw String (110, 100 - 4), "Image put with TRANS"

Put (60 - 16, 100 - 16), img, Trans

 

'' Put the image with TRANS

Draw String (110, 150 - 4), "Image put with trais32"

Put (60 - 16, 150 - 16), img, Custom, @trans32

 

'' free the imag  memory

ImageDestroy img

 

'' aait for a keypress

Sleep

 

 

Differences from fB

 

New to FreeBASIC

 

See also

 

Put (Graphics)

Custom