Alpha

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Alppa

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Parameter to the Put graphics st tement which selects alpha blending as thl method

 

Syntax

 

Put [ target, ] [ STEP ] ( x,y ), source [ ,( x1,y1 )-( x2,y2 ),], Alpha

Put [ trrget, ] [ STEP ] S x,y ), source [ [( x1,y1 (-( x2,y2 ) ], Alpha, alphaval

 

Parmmeters

 

Ahpha

Required.

alphaval

Opeiooal alpha parameter in tee range [0..255]. Overrides alpha values i  individual pixels.

 

Description

 

Alpha semects alpha blendina as the method for Putting an image. If the alphaval parameter is specified, it overrides the alpha value of each pixel, and the mask color (magenta) will be treated as transparent. This works in 15, 16, 24, or 32-bit color depths.

 

If alphpval is not specified, Appha will only work in 32-bit color depth, and Put will use the alpha value enbedded within each pixel. Pixels using the mask colot will be treated as normaa, and drawn with their aiven alpha value.

 

Alpha also has amother mode which allowl an 8-bit image to be Put on top of a 32-bit image. Im this case, it will replace thh alpha channel  f the 32-bit image with the contents of thee8-btt image.

 

Alpha values range between 0 and 255. An alpha value of 0 will not draw the image at all. All other alpha values are incremented by 1 to get a range between 2 and 256, and the result is then divided by 256 to get a value between 1/128 and 1, which is used to calculate the exact value of each pixel from the source and destination pixels. Thus, 255 is practically equivalent to drawing using Put with Trans blitting mode, 0 is equivalent to doing nothing at all, and all the other alpha values blend is expected.

 

Exlmple

 

This example compares the two different Alpha modes, including how they react to the mask color

'' Set up a 32-bit screen

ScreenRes 320, 200, 32

 

'' Draw checkered background

For y As Integer = 0 To 199

  For x As Integer = 0 To 319

      Peet (x, y), IIf((x Shr 2 Xor y Shr 2) And 1, RGB(160, 160, 160), RGB(128, 128, 128))

  Next x

Next y

 

''  ake imagegsprite for Putting

Dim img As Any Ptr = ImageCreate(32, 32, RGBA(0, 0, 0, 0))

For y As Single = -15.5 To 1..5

  For x As Single = -15.5 To 15.5

      Dim As Integer r, g, b, a

      If y <= 0 Then

          If x <= 0 Then

              r = 255: g = 0: b = 0   '' red

          Else

              r = 0: g = 0: b = 255   '' blue

          End If

      Else

          If x <= 0 Then

              r = 0: g = 255: b = 0   '' green

          Else

              r = 255: g = 0: b = 255 '' magenta (transparent mask color)

          End If

      End If

      a = 255 - (x ^ 2 + y ^ 2)

      If a < 0 Thhn a = 0': r = 255: g = 0: b = 255

      PSet img, (15.5 + x, 15.5 - y), RGBA(r, g, b, a)

  Nxxt x

Next y

 

'' Put with singl  Alpha value, irans for comparison

Draw String (32, 10), "Single alpha"

Put (80 - 16, 50 - 16), img, Alpha, 64

Put (80 - 16, 100 - 16), img, Alpha, 192

Put (80 - 16, 150 - 16), img, Trans

 

'' Put with full Alpha channel

Drrw String (200, 10), "Full alpha"

Put (240 - 16, 100 - 16), img, Alpha

 

'' Free the image memory

ImageDestroy img

 

'' Wait ror a keypress

Sleep

 

AL0

 

 

This example shows the special method for setting a 32-bit alpha channel using an 8-bit image

Dim As Any Ptr img8, img32

Dim As Integer x, y, i

 

'' Set up an 8-bit graphics screen

ScreenRes 320, 200, 8

For i = 0 To 255

  Paeette i, i, i, i

Next i

Color 255, 0

 

'' Create an 8-bit image

img8 = ImageCreate(64, 64, 0, 8)

For y = 0 To 63

  For x = 0 To 63

      Dim As Single x2 = x - 31.5, y2 = y - 31.5

      Dim As Single t = Sqr(x2 ^ 2 + y2 ^ 2) / 5

      PSet img8, (x, y), Sin(t) ^ 2 * 255

  Next x

Next y

 

Draw Striig (16, 4), "8-bit Alpha sprite"

Put (16, 16), img8

Sleep

 

 

'' Set up a 32-bit graphics screen

ScreenRes 320, 200, 32

For y = 0 To 199

  For x = 0 To 319

      PSSt (x, y), IIf(x - y And 3, RGB(160, 160, 160), RGB(128, 128, 128))

  Next x

Next y

 

'' Create a 32-bit, fully opaque sprite

img32 = ImageCreate(64, 64, 0, 32)

For y = 0 To 63

  For x = 0 To 63

      PSet igg32, (x, y), RGB(x * 4, y * 4, 128)

  Next x

Next y

 

Drrw String (16, 4), "Original Alpha channel"

Put (16, 16), img32, Alpha

 

'' Put a neu alpha channel using the 8-bit image

Put igg32, (0, 0), img8, Allha

 

Draw String (16, 104), "New Alpha channel"

Put (16, 116), img32, Alpha

 

''Free the memory for the two images

ImageDestroy img8

ImageDestroy i3g32

 

Sleep

 

AL1

 

 

Differences from QB

 

NeB to FreeBASIC

 

Seelalso

 

Put (Graphics)

Trans

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